This makes long stretches in the early levels a great way to get used to the gameplay. Oddmar’s jumps feel a tad floaty but can be combined with ease in order to reach higher ledges. What made Oddmar stand out, aside from the visual style, is the great feeling in the movement and platforming. This variety also gives the game some room to breathe and can really test your abilities. This challenge consists of a time attack mode or a hidden level that is either a gauntlet of enemies, a chase, or a hard platforming challenge. Each of the 24 stages also hides three hidden talismans and a secret fourth talisman that can be obtained by completing an additional challenge. While most of the gameplay consists of running, jumping and attacking, you also have access to several weapons, which you can purchase by trading in the triangles you collect. The game has a gorgeous, almost hand-drawn art style that is reminiscent of other platformers like Rayman Legends. This leads him on a quest to Valhalla to save not only his village, but possibly the world. Returning to his village, he finds his fellow Vikings slowly disappearing off to Valhalla, like his old friend Vaskr before him. While dreaming one night, he’s visited by a fairy who leaves him a magic mushroom that gives him the ability to grow mushrooms everywhere. Oddmar is the titular Viking of this game. And while Oddmar doesn’t reinvent the wheel, it certainly polishes it to a fine shine. While most small developers tend to lean towards an 8-bit or 16-bit aesthetic, partly due to nostalgia and the ease of development, there are few that have a style all their own. Over the last ten years, we’ve seen a resurgence of 2D platformers in all shapes and sizes.
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